At a glance

Selyne is a Dark/Neutral-type Pal #190 in Palworld 1.0, and its highest work suitability is handiwork at level 7, and it breeds only from another Selyne, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Celestial Darkness · Flying Mount

Drops B

Defeat drops

Cloth ×1–2 60%
Precious Claw ×1 30%
Sapphire ×2–3 100%
Ancient Civilization Parts Alpha ×2–3 100%
Cloth Alpha ×1–2 60%
Precious Claw Alpha ×1 100%
Ring of Freight +2 Alpha ×1 3%
Sapphire Alpha ×2–3 100%

Related questions

What is Selyne best used for in Palworld 1.0?

Selyne's highest recorded work suitability is handiwork at level 7, which is the base task it is most efficient at compared to its other assignments.

Is Selyne obtainable in Palworld 1.0?

Selyne is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Selyne drop?

Defeating Selyne has a recorded chance of dropping Sapphire (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Selyne

Selyne has no fixed passives.

Custom passive slots available: 4/4

Selyne can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Dark Cannon

Level: 1
Element: dark Power: 70 Cooldown: 4 Exclusive: No

Dark Arrow

Level: 7
Element: dark Power: 120 Cooldown: 8 Exclusive: No

Air Blade

Level: 15
Element: normal Power: 160 Cooldown: 8 Exclusive: No

Holy Burst

Level: 22
Element: normal Power: 700 Cooldown: 30 Exclusive: No

Seigetsu Blade

Level: 30
Element: normal Power: 350 Cooldown: 16 Exclusive: No

Star Mine

Level: 40
Element: normal Power: 400 Cooldown: 20 Exclusive: No

Moonlight Beam

Level: 50
Element: normal Power: 600 Cooldown: 30 Exclusive: No

Fixed passive skills

Selyne is not born carrying a passive skill.