What makes these "lists" rather than rankings?
Every one answers a structural yes/no question from the same sourced data as the verdicts — what exists, what has no fruit, what grants what — never an opinion about which is best.
Checked against Palworld v1.0.3 · verified 2026-08-25 · Data status
This hub links every derived data list this site publishes: full Pal, passive and active-skill indexes, plus the structural lists — what cannot be rolled, what has no Skill Fruit, what an item grants — that decide whether a build is obtainable in v1.0.3. It currently has 10 published lists, none of them a ranking or a recommendation.
Every list here is derived from the same sourced data as the verdicts. None of them is a ranking or a recommendation: they answer structural questions — what exists, what cannot be rolled, what has no fruit, what an item can grant — because those are the facts that decide whether a build is obtainable in v1.0.3.
The full active-skill index for this version, including the ones no Skill Fruit grants. 320 entries, checked against Palworld v1.0.3.
Species with a recorded Alpha-variant spawn location, each larger and stronger than its normal form. 49 entries, checked against Palworld v1.0.3.
Pals at this dataset's highest rarity tier — the boss-only species the game itself classifies as Legendary. 8 entries, checked against Palworld v1.0.3.
The full passive index for this version, including the ones no egg ever rolls. 115 entries, checked against Palworld v1.0.3.
Active skills that no Skill Fruit grants, so breeding from a carrier is the only route. 12 entries, checked against Palworld v1.0.3.
Items that add a passive directly, and which passive each one grants — the non-breeding route. 54 entries, checked against Palworld v1.0.3.
Pals whose only breeding recipe is two of the same species — the reason most legacy builds exist. 26 entries, checked against Palworld v1.0.3.
Pals born carrying a passive, the slot it takes, and how many custom passive slots that leaves. 46 entries, checked against Palworld v1.0.3.
Passives outside the random pool: they must come from a carrier, a fixed slot, or an item. 30 entries, checked against Palworld v1.0.3.
Skill Fruits obtainable in this version. An active skill with a fruit never needs a legacy Pal. 91 entries, checked against Palworld v1.0.3.
Every one answers a structural yes/no question from the same sourced data as the verdicts — what exists, what has no fruit, what grants what — never an opinion about which is best.
10 for v1.0.3, each one linked below with its own description.
No — every list is derived from the same pack the checker reads, so a row here can never contradict a published verdict.