At a glance

Bellanoir is a Dark-type Pal #195 in Palworld 1.0, and its highest work suitability is handiwork at level 5, and it has 2 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Nightmare Iris · Attack

Drops B

Defeat drops

Ancient Civilization Core ×1 100%
Ancient Civilization Core ×1 100%
Ancient Civilization Parts ×1–3 100%
Huge Dark Egg ×1 100%
Multiclimate Undershirt +1 ×1 100%
Multiclimate Undershirt +1 ×1 100%
Ruby ×3 33%
Training Crystal ×1 33%
Training Manual (XL) ×1–3 100%
Training Manual (XL) ×1–3 100%

Related questions

What is Bellanoir best used for in Palworld 1.0?

Bellanoir's highest recorded work suitability is handiwork at level 5, which is the base task it is most efficient at compared to its other assignments.

Is Bellanoir obtainable in Palworld 1.0?

Bellanoir is not recorded as catchable and breedable, with a valid parent combination in this data set.

What does defeating Bellanoir drop?

Defeating Bellanoir has a recorded chance of dropping Ancient Civilization Core (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Bellanoir

Bellanoir has no fixed passives.

Custom passive slots available: 4/4

Bellanoir can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Dark Cannon

Level: 1
Element: dark Power: 70 Cooldown: 4 Exclusive: No

Umbral Surge

Level: 7
Element: dark Power: 60 Cooldown: 4 Exclusive: No

Dark Arrow

Level: 15
Element: dark Power: 120 Cooldown: 8 Exclusive: No

Spirit Flame

Level: 22
Element: dark Power: 200 Cooldown: 12 Exclusive: No

Nightmare Ball

Level: 30
Element: dark Power: 300 Cooldown: 16 Exclusive: No

Apocalypse

Level: 40
Element: dark Power: 400 Cooldown: 20 Exclusive: No

Nightmare Ray

Level: 50
Element: dark Power: 600 Cooldown: 30 Exclusive: No

Fixed passive skills

Bellanoir is not born carrying a passive skill.