A Pal in Palworld v1.0.3 can carry at most 4 passive skills at once, and this dataset holds 115 of them. 85 can be rolled by an egg, no per-passive inheritance flag is sourced, so the standard parent-to-child rule applies, and 46 Pals are born with a slot already spent — which is why a build that fits on paper can still be impossible.
Passive skills (traits)
1154 slots per Pal
In the random pool
8530 cannot be rolled
Inheritable
—no per-passive flag for any of the 115; the standard rule applies
Pals born with one
46fewer usable slots for every build
How it works
Palworld v1.0.3 has 115 passive skills in this dataset, and a Pal can carry at most 4 of them at once. That cap is the whole reason build legality is a question: every passive a Pal is born with is a slot a chosen passive cannot use.
85 of the 115 are in the random pool an egg can roll. 30 are not, which means they can only reach a Pal that already has one, through a parent, a fixed slot it is born with, or an item.
Inheritance is a separate flag from the pool, and it is the one thing this dataset does not yet answer: no graded source publishes a per-passive inheritance flag, so all 115 are recorded as unknown rather than guessed either way. The distinction still matters — a passive that is inheritable but outside the random pool is exactly the case that makes a carrier Pal valuable, because breeding is then the only route to it.
By rank: 7 at rank 5, 24 at rank 4, 31 at rank 3, 2 at rank 2, 36 at rank 1, 10 at rank -1, 2 at rank -2, 3 at rank -3. Rank is the passive's strength band, not its rarity, and it does not change how it is obtained.
46 Pals are born carrying a passive in a fixed slot. On those, the usable slot count is lower than the cap for every build, which is the first thing worth checking before planning one. 54 items grant a passive directly, and those are the non-breeding route.
Each passive has its own page here with the sourced answer for that passive: which Pals carry it, whether breeding can move it, and where it is blocked. This page is the shape of the system; those pages are the facts about one piece of it.
Which passive skills cannot be rolled on a newly hatched or caught Pal?
30 of the 115 passives in Palworld v1.0.3 are outside the random pool, so no egg and no capture will produce one by chance. Each has to arrive by another route — a parent that carries it, a slot the Pal is born with, or an item — and its own page states which.
Can an item give a Pal a passive skill?
Yes — 54 passives in this dataset have an item route that grants them directly, which is the one way to add a passive without breeding for it. The item still costs a slot, so it does not raise the 4-slot cap.
Do fixed passive skills count against the 4-slot limit?
Yes. 46 Pals are born carrying a passive in a fixed slot, and on those the usable slot count for a chosen build is lower than the cap. Checking that first is what stops a four-passive plan on a Pal that only has three slots free.