At a glance

Xenovader is a Dark-type Pal #145 in Palworld 1.0, and its highest work suitability is lumbering at level 3, and it breeds only from another Xenovader, and it always carries the fixed passive Otherworldly Cells. Data from Palworld 1.0.

Partner skill B

Meteor Mania · Drop Boost

Drops B

Defeat drops

Meteorite Fragment ×3–10 100%
Ancient Civilization Parts Alpha ×2–3 100%
Meteorite Fragment Alpha ×3–10 100%
Precious Claw Alpha ×1 100%
Ring of Freight +1 Alpha ×1 3%

Related questions

What is Xenovader best used for in Palworld 1.0?

Xenovader's highest recorded work suitability is lumbering at level 3, which is the base task it is most efficient at compared to its other assignments.

Does Xenovader always come with a passive skill?

Yes. Every Xenovader carries the fixed passive Otherworldly Cells — it does not need to be bred or rolled, and it occupies one of the Pal's passive slots by default.

What does defeating Xenovader drop?

Defeating Xenovader has a recorded chance of dropping Meteorite Fragment (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Xenovader

Xenovader has no fixed passives.

Custom passive slots available: 4/4

Xenovader can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Power Shot

Level: 1
Element: normal Power: 80 Cooldown: 4 Exclusive: No

Poison Blast

Level: 7
Element: dark Power: 30 Cooldown: 2 Exclusive: No

Umbral Surge

Level: 15
Element: dark Power: 60 Cooldown: 4 Exclusive: No

Dark Arrow

Level: 22
Element: dark Power: 120 Cooldown: 8 Exclusive: No

Nightmare Ball

Level: 30
Element: dark Power: 300 Cooldown: 16 Exclusive: No

Evil Slash

Level: 40
Element: dark Power: 350 Cooldown: 16 Exclusive: No

Dark Laser

Level: 50
Element: dark Power: 450 Cooldown: 20 Exclusive: No

Fixed passive skills

  • Otherworldly Cells · Custom slots: 1