At a glance

Tocotoco is a Neutral-type Pal #053 in Palworld 1.0, and its highest work suitability is gathering at level 1, and it has 96 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Eggbomb Launcher · Equip

Drops B

Defeat drops

Gunpowder ×1 100%
Tocotoco Feather ×1 50%
Ancient Civilization Parts Alpha ×1–2 100%
Gunpowder Alpha ×1 100%
Precious Plume Alpha ×1–2 100%
Ring of Neutral Resistance Alpha ×1 5%
Tocotoco Feather Alpha ×1 50%

Where to find Tocotoco

Location Level Variant Coordinates
Bamboo Groves Not verified Not verified
Twilight Dunes Not verified Not verified

Related questions

What is Tocotoco best used for in Palworld 1.0?

Tocotoco's highest recorded work suitability is gathering at level 1, which is the base task it is most efficient at compared to its other assignments.

Is Tocotoco obtainable in Palworld 1.0?

Tocotoco is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Tocotoco drop?

Defeating Tocotoco has a recorded chance of dropping Gunpowder (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Tocotoco

Tocotoco has no fixed passives.

Custom passive slots available: 4/4

Tocotoco can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Implode

Level: 1
Element: normal Power: 300 Cooldown: 16 Exclusive: No

Air Cannon

Level: 7
Element: normal Power: 40 Cooldown: 2 Exclusive: No

Power Shot

Level: 15
Element: normal Power: 80 Cooldown: 4 Exclusive: No

Megaton Implode

Level: 22
Element: normal Power: 1200 Cooldown: 60 Exclusive: No

Sand Tornado

Level: 30
Element: earth Power: 200 Cooldown: 12 Exclusive: No

Power Bomb

Level: 40
Element: normal Power: 120 Cooldown: 8 Exclusive: No

Pal Blast

Level: 50
Element: normal Power: 450 Cooldown: 20 Exclusive: No

Fixed passive skills

Tocotoco is not born carrying a passive skill.