At a glance
Snock is a Electric-type Pal #163 in Palworld 1.0, and its highest work suitability is generating electricity at level 4, and it has 256 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.
Partner skill B
Drops B
Defeat drops
Related questions
What is Snock best used for in Palworld 1.0?
Snock's highest recorded work suitability is generating electricity at level 4, which is the base task it is most efficient at compared to its other assignments.
Is Snock obtainable in Palworld 1.0?
Snock is catchable in the wild and breedable, with a valid parent combination in this data set.
What does defeating Snock drop?
Defeating Snock has a recorded chance of dropping Aquatic Pal Fluids (100%), the highest-chance defeat drop in this data set for this Pal.
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Breeding
Active skills
Shockwave
Level: 1 Element: electricity Power: 80 Cooldown: 4 Exclusive: No
Lightning Streak
Level: 7 Element: electricity Power: 160 Cooldown: 8 Exclusive: No
TriSpark
Level: 15 Element: electricity Power: 250 Cooldown: 12 Exclusive: No
Lightning Strike
Level: 22 Element: electricity Power: 300 Cooldown: 16 Exclusive: No
Lightning Bolt
Level: 30 Element: electricity Power: 450 Cooldown: 20 Exclusive: No
All Range Thunder
Level: 40 Element: electricity Power: 500 Cooldown: 24 Exclusive: No
Shell Charge
Level: 50 Element: electricity Power: 500 Cooldown: 24 Exclusive: No
Thunder Rail
Level: 70 Element: electricity Power: 600 Cooldown: 30 Exclusive: No
Fixed passive skills
Snock is not born carrying a passive skill.