At a glance
Snock Terra is a Electric/Ground-type Pal #163B in Palworld 1.0, and its highest work suitability is generating electricity at level 4, and it has 2 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.
Partner skill B
Drops B
Defeat drops
Related questions
What is Snock Terra best used for in Palworld 1.0?
Snock Terra's highest recorded work suitability is generating electricity at level 4, which is the base task it is most efficient at compared to its other assignments.
Is Snock Terra obtainable in Palworld 1.0?
Snock Terra is catchable in the wild and breedable, with a valid parent combination in this data set.
What does defeating Snock Terra drop?
Defeating Snock Terra has a recorded chance of dropping Electric Organ (100%), the highest-chance defeat drop in this data set for this Pal.
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Breeding
Active skills
Shockwave
Level: 1 Element: electricity Power: 80 Cooldown: 4 Exclusive: No
Stone Cannon
Level: 7 Element: earth Power: 120 Cooldown: 8 Exclusive: No
Rockburst
Level: 15 Element: earth Power: 300 Cooldown: 16 Exclusive: No
TriSpark
Level: 22 Element: electricity Power: 250 Cooldown: 12 Exclusive: No
Rock Lance
Level: 30 Element: earth Power: 400 Cooldown: 20 Exclusive: No
Sand Twister
Level: 40 Element: earth Power: 500 Cooldown: 24 Exclusive: No
Shell Charge
Level: 50 Element: electricity Power: 500 Cooldown: 24 Exclusive: No
Rocky Impact
Level: 70 Element: earth Power: 600 Cooldown: 30 Exclusive: No
Fixed passive skills
Snock Terra is not born carrying a passive skill.