At a glance

Snock Terra is a Electric/Ground-type Pal #163B in Palworld 1.0, and its highest work suitability is generating electricity at level 4, and it has 2 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Grounding Shell

Drops B

Defeat drops

Electric Organ ×1–2 100%
High Quality Pal Oil ×1–2 100%
Ancient Civilization Parts Alpha ×7–8 100%
Precious Entrails Alpha ×2–3 100%

Related questions

What is Snock Terra best used for in Palworld 1.0?

Snock Terra's highest recorded work suitability is generating electricity at level 4, which is the base task it is most efficient at compared to its other assignments.

Is Snock Terra obtainable in Palworld 1.0?

Snock Terra is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Snock Terra drop?

Defeating Snock Terra has a recorded chance of dropping Electric Organ (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Snock Terra

Snock Terra has no fixed passives.

Custom passive slots available: 4/4

Snock Terra can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Shockwave

Level: 1
Element: electricity Power: 80 Cooldown: 4 Exclusive: No

Stone Cannon

Level: 7
Element: earth Power: 120 Cooldown: 8 Exclusive: No

Rockburst

Level: 15
Element: earth Power: 300 Cooldown: 16 Exclusive: No

TriSpark

Level: 22
Element: electricity Power: 250 Cooldown: 12 Exclusive: No

Rock Lance

Level: 30
Element: earth Power: 400 Cooldown: 20 Exclusive: No

Sand Twister

Level: 40
Element: earth Power: 500 Cooldown: 24 Exclusive: No

Shell Charge

Level: 50
Element: electricity Power: 500 Cooldown: 24 Exclusive: No

Rocky Impact

Level: 70
Element: earth Power: 600 Cooldown: 30 Exclusive: No

Fixed passive skills

Snock Terra is not born carrying a passive skill.