At a glance

Shroomer is a Grass-type Pal #118 in Palworld 1.0, and its highest work suitability is planting at level 3, and it has 394 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Rampant Spores · Mount

Drops B

Defeat drops

Mushroom ×1–2 100%
Red Berries ×1–2 60%
Ancient Civilization Parts Alpha ×2–3 100%
High Quality Pal Oil Alpha ×1 100%
Mushroom Alpha ×1–2 100%
Precious Entrails Alpha ×2–3 100%
Red Berries Alpha ×1–2 60%
Ring of Grass Resistance +1 Alpha ×1 3%

Related questions

What is Shroomer best used for in Palworld 1.0?

Shroomer's highest recorded work suitability is planting at level 3, which is the base task it is most efficient at compared to its other assignments.

Is Shroomer obtainable in Palworld 1.0?

Shroomer is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Shroomer drop?

Defeating Shroomer has a recorded chance of dropping Mushroom (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Shroomer

Shroomer has no fixed passives.

Custom passive slots available: 4/4

Shroomer can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Poison Blast

Level: 1
Element: dark Power: 30 Cooldown: 2 Exclusive: No

Seed Machine Gun

Level: 7
Element: leaf Power: 80 Cooldown: 4 Exclusive: No

Grass Tornado

Level: 15
Element: leaf Power: 200 Cooldown: 12 Exclusive: No

Seed Mine

Level: 22
Element: leaf Power: 120 Cooldown: 8 Exclusive: No

Spine Vine

Level: 30
Element: leaf Power: 250 Cooldown: 12 Exclusive: No

Circle Vine

Level: 40
Element: leaf Power: 300 Cooldown: 16 Exclusive: No

Solar Blast

Level: 50
Element: leaf Power: 450 Cooldown: 20 Exclusive: No

Fixed passive skills

Shroomer is not born carrying a passive skill.