At a glance

Penking Lux is a Electric/Water-type Pal #018B in Palworld 1.0, and its highest work suitability is watering at level 2, and it has 2 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Unyielding Storm Commander · Drop Boost

Drops B

Defeat drops

Electric Organ ×1–3 100%
Penking Plume ×1 50%
Ancient Civilization Parts Alpha ×2–3 100%
Electric Organ Alpha ×1–3 100%
Electric Support Whistle +1 Alpha ×1 3%
Penking Plume Alpha ×1 50%
Precious Entrails Alpha ×2–3 100%

Related questions

What is Penking Lux best used for in Palworld 1.0?

Penking Lux's highest recorded work suitability is watering at level 2, which is the base task it is most efficient at compared to its other assignments.

Is Penking Lux obtainable in Palworld 1.0?

Penking Lux is not recorded as catchable and breedable, with a valid parent combination in this data set.

What does defeating Penking Lux drop?

Defeating Penking Lux has a recorded chance of dropping Electric Organ (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Penking Lux

Penking Lux has no fixed passives.

Custom passive slots available: 4/4

Penking Lux can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Thunder Spear

Level: 1
Element: electricity Power: 40 Cooldown: 2 Exclusive: No

Plasma Funnel

Level: 7
Element: electricity Power: 120 Cooldown: 8 Exclusive: No

Bubble Blast

Level: 15
Element: water Power: 80 Cooldown: 4 Exclusive: No

TriSpark

Level: 22
Element: electricity Power: 250 Cooldown: 12 Exclusive: No

Thunderslide

Level: 30
Element: electricity Power: 400 Cooldown: 20 Exclusive: No

Aqua Surge

Level: 40
Element: water Power: 500 Cooldown: 24 Exclusive: No

Thunderstorm

Level: 50
Element: electricity Power: 600 Cooldown: 30 Exclusive: No

Fixed passive skills

Penking Lux is not born carrying a passive skill.