At a glance

Orserk is a Dragon/Electric-type Pal #187 in Palworld 1.0, and its highest work suitability is generating electricity at level 8, and it breeds only from another Orserk, and it always carries the fixed passive Lord of Lightning. Data from Palworld 1.0.

Partner skill B

Ferocious Thunder Dragon · Drop Boost

Drops B

Defeat drops

Electric Organ ×1–2 100%
Ancient Civilization Parts Alpha ×4–6 100%
Electric Organ Alpha ×1–2 100%
Precious Dragon Stone Alpha ×4–6 100%
Ring of Lightning Resistance +2 Alpha ×1 1%

Related questions

What is Orserk best used for in Palworld 1.0?

Orserk's highest recorded work suitability is generating electricity at level 8, which is the base task it is most efficient at compared to its other assignments.

Does Orserk always come with a passive skill?

Yes. Every Orserk carries the fixed passive Lord of Lightning — it does not need to be bred or rolled, and it occupies one of the Pal's passive slots by default.

What does defeating Orserk drop?

Defeating Orserk has a recorded chance of dropping Electric Organ (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Orserk

Orserk has no fixed passives.

Custom passive slots available: 4/4

Orserk can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Kerauno

Level: 1
Element: electricity Power: 250 Cooldown: 12 Exclusive: No

Lightning Strike

Level: 7
Element: electricity Power: 300 Cooldown: 16 Exclusive: No

Spark Blast

Level: 15
Element: electricity Power: 50 Cooldown: 2 Exclusive: No

Lightning Streak

Level: 30
Element: electricity Power: 160 Cooldown: 8 Exclusive: No

Tri-Lightning

Level: 40
Element: electricity Power: 200 Cooldown: 12 Exclusive: No

Lightning Bolt

Level: 50
Element: electricity Power: 450 Cooldown: 20 Exclusive: No

Polykeraunos

Level: 55
Element: electricity Power: 600 Cooldown: 30 Exclusive: No

Fixed passive skills

  • Lord of Lightning · Custom slots: 1