At a glance
Orserk is a Dragon/Electric-type Pal #187 in Palworld 1.0, and its highest work suitability is generating electricity at level 8, and it breeds only from another Orserk, and it always carries the fixed passive Lord of Lightning. Data from Palworld 1.0.
Partner skill B
Drops B
Defeat drops
Related questions
What is Orserk best used for in Palworld 1.0?
Orserk's highest recorded work suitability is generating electricity at level 8, which is the base task it is most efficient at compared to its other assignments.
Does Orserk always come with a passive skill?
Yes. Every Orserk carries the fixed passive Lord of Lightning — it does not need to be bred or rolled, and it occupies one of the Pal's passive slots by default.
What does defeating Orserk drop?
Defeating Orserk has a recorded chance of dropping Electric Organ (100%), the highest-chance defeat drop in this data set for this Pal.
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Breeding
Active skills
Kerauno
Level: 1 Element: electricity Power: 250 Cooldown: 12 Exclusive: No
Lightning Strike
Level: 7 Element: electricity Power: 300 Cooldown: 16 Exclusive: No
Spark Blast
Level: 15 Element: electricity Power: 50 Cooldown: 2 Exclusive: No
Lightning Streak
Level: 30 Element: electricity Power: 160 Cooldown: 8 Exclusive: No
Tri-Lightning
Level: 40 Element: electricity Power: 200 Cooldown: 12 Exclusive: No
Lightning Bolt
Level: 50 Element: electricity Power: 450 Cooldown: 20 Exclusive: No
Polykeraunos
Level: 55 Element: electricity Power: 600 Cooldown: 30 Exclusive: No
Fixed passive skills
- Lord of Lightning · Custom slots: 1