At a glance

Killamari is a Dark/Water-type Pal #030 in Palworld 1.0, and its highest work suitability is transporting at level 2, and it has 88 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Fried Squid · Glider

Drops B

Defeat drops

Killamari Tentacle ×1 50%
Venom Gland ×2–4 100%
Ancient Civilization Parts Alpha ×1–2 100%
Killamari Tentacle Alpha ×1 50%
Precious Pelt Alpha ×1–2 100%
Ring of Dark Resistance Alpha ×1 5%
Venom Gland Alpha ×2–4 100%

Related questions

What is Killamari best used for in Palworld 1.0?

Killamari's highest recorded work suitability is transporting at level 2, which is the base task it is most efficient at compared to its other assignments.

Is Killamari obtainable in Palworld 1.0?

Killamari is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Killamari drop?

Defeating Killamari has a recorded chance of dropping Venom Gland (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Killamari

Killamari has no fixed passives.

Custom passive slots available: 4/4

Killamari can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Hydro Jet

Level: 1
Element: water Power: 40 Cooldown: 2 Exclusive: No

Poison Blast

Level: 7
Element: dark Power: 30 Cooldown: 2 Exclusive: No

Dark Ball

Level: 15
Element: dark Power: 50 Cooldown: 2 Exclusive: No

Shadow Burst

Level: 22
Element: dark Power: 80 Cooldown: 4 Exclusive: No

Acid Rain

Level: 30
Element: water Power: 120 Cooldown: 8 Exclusive: No

Nightmare Ball

Level: 40
Element: dark Power: 300 Cooldown: 16 Exclusive: No

Dark Laser

Level: 50
Element: dark Power: 450 Cooldown: 20 Exclusive: No

Fixed passive skills

Killamari is not born carrying a passive skill.