At a glance

Killamari Primo is a Neutral/Water-type Pal #030B in Palworld 1.0, and its highest work suitability is transporting at level 2, and it has 2 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Fried Killamari · Glider

Drops B

Defeat drops

Killamari Tentacle ×1 50%
Pal Fluids ×1–2 100%
Ancient Civilization Parts Alpha ×2–3 100%
Killamari Tentacle Alpha ×1 50%
Neutral Support Whistle +1 Alpha ×1 3%
Pal Fluids Alpha ×1–2 100%
Precious Pelt Alpha ×2–3 100%

Related questions

What is Killamari Primo best used for in Palworld 1.0?

Killamari Primo's highest recorded work suitability is transporting at level 2, which is the base task it is most efficient at compared to its other assignments.

Is Killamari Primo obtainable in Palworld 1.0?

Killamari Primo is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Killamari Primo drop?

Defeating Killamari Primo has a recorded chance of dropping Pal Fluids (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Killamari Primo

Killamari Primo has no fixed passives.

Custom passive slots available: 4/4

Killamari Primo can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Air Cannon

Level: 1
Element: normal Power: 40 Cooldown: 2 Exclusive: No

Power Shot

Level: 7
Element: normal Power: 80 Cooldown: 4 Exclusive: No

Bubble Blast

Level: 15
Element: water Power: 80 Cooldown: 4 Exclusive: No

Power Bomb

Level: 22
Element: normal Power: 120 Cooldown: 8 Exclusive: No

Acid Rain

Level: 30
Element: water Power: 120 Cooldown: 8 Exclusive: No

Torrential Blast

Level: 40
Element: water Power: 250 Cooldown: 12 Exclusive: No

Hydro Laser

Level: 50
Element: water Power: 450 Cooldown: 20 Exclusive: No

Fixed passive skills

Killamari Primo is not born carrying a passive skill.