At a glance

Jormuntide is a Dragon/Water-type Pal #121 in Palworld 1.0, and its highest work suitability is watering at level 7, and it has 210 parent combinations, and it always carries the fixed passive Lord of the Sea. Data from Palworld 1.0.

Partner skill B

Stormbringer Sea Dragon · Water Mount

Drops B

Defeat drops

Pal Fluids ×2–4 100%
Ancient Civilization Parts Alpha ×1–3 100%
Pal Fluids Alpha ×2–4 100%
Precious Dragon Stone Alpha ×1–3 100%
Ring of Water Resistance +2 Alpha ×1 1%

Related questions

What is Jormuntide best used for in Palworld 1.0?

Jormuntide's highest recorded work suitability is watering at level 7, which is the base task it is most efficient at compared to its other assignments.

Does Jormuntide always come with a passive skill?

Yes. Every Jormuntide carries the fixed passive Lord of the Sea — it does not need to be bred or rolled, and it occupies one of the Pal's passive slots by default.

What does defeating Jormuntide drop?

Defeating Jormuntide has a recorded chance of dropping Pal Fluids (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Jormuntide

Jormuntide has no fixed passives.

Custom passive slots available: 4/4

Jormuntide can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Aqua Gun

Level: 1
Element: water Power: 50 Cooldown: 2 Exclusive: No

Dragon Cannon

Level: 7
Element: dragon Power: 40 Cooldown: 2 Exclusive: No

Aqua Burst

Level: 22
Element: water Power: 200 Cooldown: 12 Exclusive: No

Tri-Lightning

Level: 30
Element: electricity Power: 200 Cooldown: 12 Exclusive: No

Slither Slam

Level: 35
Element: water Power: 400 Cooldown: 20 Exclusive: No

Hydro Laser

Level: 40
Element: water Power: 450 Cooldown: 20 Exclusive: No

Dragon Meteor

Level: 50
Element: dragon Power: 600 Cooldown: 30 Exclusive: No

Fixed passive skills

  • Lord of the Sea · Custom slots: 1