At a glance

Jellroy is a Dark/Water-type Pal #046 in Palworld 1.0, and its highest work suitability is watering at level 2, and it has 171 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Jellroy Drop · Drop Boost

Drops B

Defeat drops

Jellroy Bell Flesh ×1 100%
Pal Fluids ×1–2 100%
Ancient Civilization Parts Alpha ×2–3 100%
Growth Acceleration Bell +1 Alpha ×1 3%
Jellroy Bell Flesh Alpha ×1 100%
Pal Fluids Alpha ×1–2 100%
Precious Entrails Alpha ×2–3 100%

Related questions

What is Jellroy best used for in Palworld 1.0?

Jellroy's highest recorded work suitability is watering at level 2, which is the base task it is most efficient at compared to its other assignments.

Is Jellroy obtainable in Palworld 1.0?

Jellroy is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Jellroy drop?

Defeating Jellroy has a recorded chance of dropping Jellroy Bell Flesh (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Jellroy

Jellroy has no fixed passives.

Custom passive slots available: 4/4

Jellroy can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Poison Blast

Level: 1
Element: dark Power: 30 Cooldown: 2 Exclusive: No

Umbral Surge

Level: 7
Element: dark Power: 60 Cooldown: 4 Exclusive: No

Bubble Blast

Level: 15
Element: water Power: 80 Cooldown: 4 Exclusive: No

Spirit Flame

Level: 22
Element: dark Power: 200 Cooldown: 12 Exclusive: No

Poison Shower

Level: 30
Element: dark Power: 160 Cooldown: 8 Exclusive: No

Hydro Slicer

Level: 40
Element: water Power: 350 Cooldown: 16 Exclusive: No

Dark Whisp

Level: 50
Element: dark Power: 600 Cooldown: 30 Exclusive: No

Fixed passive skills

Jellroy is not born carrying a passive skill.