At a glance

Herbil is a Grass/Neutral-type Pal #010 in Palworld 1.0, and its highest work suitability is planting at level 1, and it has 142 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Herbil Pulse · Herbil Pulse

Drops B

Defeat drops

Leather ×1 100%
Red Berries ×1–2 60%
Ancient Civilization Parts Alpha ×2–3 100%
Grass Support Whistle +1 Alpha ×1 3%
Leather Alpha ×1 100%
Precious Pelt Alpha ×2–3 100%
Red Berries Alpha ×1–2 60%

Related questions

What is Herbil best used for in Palworld 1.0?

Herbil's highest recorded work suitability is planting at level 1, which is the base task it is most efficient at compared to its other assignments.

Is Herbil obtainable in Palworld 1.0?

Herbil is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Herbil drop?

Defeating Herbil has a recorded chance of dropping Leather (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Herbil

Herbil has no fixed passives.

Custom passive slots available: 4/4

Herbil can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Wind Cutter

Level: 1
Element: leaf Power: 40 Cooldown: 2 Exclusive: No

Seed Machine Gun

Level: 7
Element: leaf Power: 80 Cooldown: 4 Exclusive: No

Grass Tornado

Level: 15
Element: leaf Power: 200 Cooldown: 12 Exclusive: No

Air Blade

Level: 22
Element: normal Power: 160 Cooldown: 8 Exclusive: No

Konoha Flip

Level: 30
Element: leaf Power: 250 Cooldown: 12 Exclusive: No

Reflect Leaf

Level: 40
Element: leaf Power: 400 Cooldown: 20 Exclusive: No

Crosswind

Level: 50
Element: leaf Power: 500 Cooldown: 24 Exclusive: No

Fixed passive skills

Herbil is not born carrying a passive skill.