At a glance

Gloopie Primo is a Neutral/Water-type Pal #048B in Palworld 1.0, and its highest work suitability is watering at level 2, and it has 2 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Cephalo-Princess

Drops B

Defeat drops

Gloopie Tentacle ×1–2 100%
Pal Fluids ×1–2 100%
Ancient Civilization Parts Alpha ×2–3 100%
Precious Entrails Alpha ×2–3 100%

Related questions

What is Gloopie Primo best used for in Palworld 1.0?

Gloopie Primo's highest recorded work suitability is watering at level 2, which is the base task it is most efficient at compared to its other assignments.

Is Gloopie Primo obtainable in Palworld 1.0?

Gloopie Primo is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Gloopie Primo drop?

Defeating Gloopie Primo has a recorded chance of dropping Gloopie Tentacle (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Gloopie Primo

Gloopie Primo has no fixed passives.

Custom passive slots available: 4/4

Gloopie Primo can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Hydro Jet

Level: 1
Element: water Power: 40 Cooldown: 2 Exclusive: No

Power Shot

Level: 7
Element: normal Power: 80 Cooldown: 4 Exclusive: No

Smoke Jet

Level: 15
Element: water Power: 120 Cooldown: 8 Exclusive: No

Air Blade

Level: 22
Element: normal Power: 160 Cooldown: 8 Exclusive: No

Hydro Slicer

Level: 30
Element: water Power: 350 Cooldown: 16 Exclusive: No

Hydro Laser

Level: 40
Element: water Power: 450 Cooldown: 20 Exclusive: No

Geyser Gush

Level: 50
Element: water Power: 600 Cooldown: 30 Exclusive: No

Holy Burst

Level: 70
Element: normal Power: 700 Cooldown: 30 Exclusive: No

Fixed passive skills

Gloopie Primo is not born carrying a passive skill.