At a glance

Dynamoff is a Electric-type Pal #172 in Palworld 1.0, and its highest work suitability is generating electricity at level 6, and it has 237 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Electro-Massage Incubation

Drops B

Defeat drops

Electric Organ ×2 100%
Ancient Civilization Parts Alpha ×7–9 100%
Precious Plume Alpha ×2–3 100%

Related questions

What is Dynamoff best used for in Palworld 1.0?

Dynamoff's highest recorded work suitability is generating electricity at level 6, which is the base task it is most efficient at compared to its other assignments.

Is Dynamoff obtainable in Palworld 1.0?

Dynamoff is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Dynamoff drop?

Defeating Dynamoff has a recorded chance of dropping Electric Organ (100%), the highest-chance defeat drop in this data set for this Pal.

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Fixed on Dynamoff

Dynamoff has no fixed passives.

Custom passive slots available: 4/4

Dynamoff can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Spark Blast

Level: 1
Element: electricity Power: 50 Cooldown: 2 Exclusive: No

Shockwave

Level: 7
Element: electricity Power: 80 Cooldown: 4 Exclusive: No

Electric Ball

Level: 15
Element: electricity Power: 100 Cooldown: 8 Exclusive: No

Air Blade

Level: 22
Element: normal Power: 160 Cooldown: 8 Exclusive: No

Tri-Lightning

Level: 30
Element: electricity Power: 200 Cooldown: 12 Exclusive: No

Lightning Strike

Level: 40
Element: electricity Power: 300 Cooldown: 16 Exclusive: No

Thunder Rain

Level: 50
Element: electricity Power: 400 Cooldown: 20 Exclusive: No

Thunderstorm

Level: 70
Element: electricity Power: 600 Cooldown: 30 Exclusive: No

Fixed passive skills

Dynamoff is not born carrying a passive skill.