At a glance

Dandilord is a Dark/Grass-type Pal #194 in Palworld 1.0, and its highest work suitability is planting at level 8, and it breeds only from another Dandilord, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Mist Stalwart

Drops B

Defeat drops

Ancient Civilization Core ×1 100%
Giant Pal Soul ×1 100%
Venom Gland ×4–5 100%
Ancient Civilization Parts Alpha ×6–8 100%
Dark Radiant Gem Alpha ×1–3 100%
Precious Entrails Alpha ×2–3 100%
Toxin Filtering Membrane Alpha ×5–10 100%
World Tree Holy Water Alpha ×20–30 100%

Related questions

What is Dandilord best used for in Palworld 1.0?

Dandilord's highest recorded work suitability is planting at level 8, which is the base task it is most efficient at compared to its other assignments.

Is Dandilord obtainable in Palworld 1.0?

Dandilord is not recorded as catchable and breedable, with a valid parent combination in this data set.

What does defeating Dandilord drop?

Defeating Dandilord has a recorded chance of dropping Ancient Civilization Core (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Dandilord

Dandilord has no fixed passives.

Custom passive slots available: 4/4

Dandilord can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Dark Cannon

Level: 1
Element: dark Power: 70 Cooldown: 4 Exclusive: No

Seed Mine

Level: 7
Element: leaf Power: 120 Cooldown: 8 Exclusive: No

Circle Vine

Level: 15
Element: leaf Power: 300 Cooldown: 16 Exclusive: No

Dark Laser

Level: 22
Element: dark Power: 450 Cooldown: 20 Exclusive: No

Dark Whisp

Level: 30
Element: dark Power: 600 Cooldown: 30 Exclusive: No

Wind Burst

Level: 40
Element: leaf Power: 600 Cooldown: 30 Exclusive: No

Poison Promenade

Level: 50
Element: dark Power: 700 Cooldown: 30 Exclusive: No

Toxic Dance

Level: 70
Element: dark Power: 800 Cooldown: 30 Exclusive: No

Fixed passive skills

Dandilord is not born carrying a passive skill.