At a glance

Beakon is a Electric-type Pal #096 in Palworld 1.0, and its highest work suitability is transporting at level 5, and it has 264 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Thunderous · Flying Mount

Drops B

Defeat drops

Electric Organ ×1–2 100%
Ancient Civilization Parts Alpha ×5–6 100%
Precious Plume Alpha ×5–6 100%
SMG Schematic 4 Alpha ×1 3%

Related questions

What is Beakon best used for in Palworld 1.0?

Beakon's highest recorded work suitability is transporting at level 5, which is the base task it is most efficient at compared to its other assignments.

Is Beakon obtainable in Palworld 1.0?

Beakon is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Beakon drop?

Defeating Beakon has a recorded chance of dropping Electric Organ (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Beakon

Beakon has no fixed passives.

Custom passive slots available: 4/4

Beakon can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Air Cannon

Level: 1
Element: normal Power: 40 Cooldown: 2 Exclusive: No

Spark Blast

Level: 7
Element: electricity Power: 50 Cooldown: 2 Exclusive: No

Shockwave

Level: 15
Element: electricity Power: 80 Cooldown: 4 Exclusive: No

Lightning Streak

Level: 22
Element: electricity Power: 160 Cooldown: 8 Exclusive: No

Lightning Dive

Level: 26
Element: electricity Power: 180 Cooldown: 8 Exclusive: No

Tri-Lightning

Level: 30
Element: electricity Power: 200 Cooldown: 12 Exclusive: No

Sand Tornado

Level: 40
Element: earth Power: 200 Cooldown: 12 Exclusive: No

Lightning Bolt

Level: 50
Element: electricity Power: 450 Cooldown: 20 Exclusive: No

Fixed passive skills

Beakon is not born carrying a passive skill.