At a glance

Azurmane is a Electric-type Pal #161 in Palworld 1.0, and its highest work suitability is generating electricity at level 5, and it has 220 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.

Partner skill B

Plasma Dash · Mount

Drops B

Defeat drops

Electric Organ ×2–3 100%
Advanced Bow Schematic 4 Alpha ×1 3%
Ancient Civilization Parts Alpha ×4–6 100%
Electric Organ Alpha ×2–3 100%
Precious Pelt Alpha ×2–3 100%
Ring of Lightning Resistance +2 Alpha ×1 1%

Where to find Azurmane

Location Level Variant Coordinates
The Oculus Gate, Tower in Sight 57 Alpha Not verified

Related questions

What is Azurmane best used for in Palworld 1.0?

Azurmane's highest recorded work suitability is generating electricity at level 5, which is the base task it is most efficient at compared to its other assignments.

Is Azurmane obtainable in Palworld 1.0?

Azurmane is catchable in the wild and breedable, with a valid parent combination in this data set.

What does defeating Azurmane drop?

Defeating Azurmane has a recorded chance of dropping Electric Organ (100%), the highest-chance defeat drop in this data set for this Pal.

Try another build

Fixed on Azurmane

Azurmane has no fixed passives.

Custom passive slots available: 4/4

Azurmane can equip 3 active skills at once; inherited skills beyond that stay in its learned list.

Active skills

Spark Blast

Level: 1
Element: electricity Power: 50 Cooldown: 2 Exclusive: No

Shockwave

Level: 7
Element: electricity Power: 80 Cooldown: 4 Exclusive: No

Lightning Streak

Level: 15
Element: electricity Power: 160 Cooldown: 8 Exclusive: No

TriSpark

Level: 22
Element: electricity Power: 250 Cooldown: 12 Exclusive: No

All Range Thunder

Level: 30
Element: electricity Power: 500 Cooldown: 24 Exclusive: No

Thunder Rail

Level: 40
Element: electricity Power: 600 Cooldown: 30 Exclusive: No

Bolt Blink

Level: 50
Element: electricity Power: 600 Cooldown: 30 Exclusive: No

Fixed passive skills

Azurmane is not born carrying a passive skill.