At a glance
Azurmane is a Electric-type Pal #161 in Palworld 1.0, and its highest work suitability is generating electricity at level 5, and it has 220 parent combinations, and it has no guaranteed passive skill. Data from Palworld 1.0.
Partner skill B
Drops B
Defeat drops
Where to find Azurmane
| Location | Level | Variant | Coordinates |
|---|---|---|---|
| The Oculus Gate, Tower in Sight | 57 | Alpha | Not verified |
Related questions
What is Azurmane best used for in Palworld 1.0?
Azurmane's highest recorded work suitability is generating electricity at level 5, which is the base task it is most efficient at compared to its other assignments.
Is Azurmane obtainable in Palworld 1.0?
Azurmane is catchable in the wild and breedable, with a valid parent combination in this data set.
What does defeating Azurmane drop?
Defeating Azurmane has a recorded chance of dropping Electric Organ (100%), the highest-chance defeat drop in this data set for this Pal.
Try another build
Breeding
Active skills
Spark Blast
Level: 1 Element: electricity Power: 50 Cooldown: 2 Exclusive: No
Shockwave
Level: 7 Element: electricity Power: 80 Cooldown: 4 Exclusive: No
Lightning Streak
Level: 15 Element: electricity Power: 160 Cooldown: 8 Exclusive: No
TriSpark
Level: 22 Element: electricity Power: 250 Cooldown: 12 Exclusive: No
All Range Thunder
Level: 30 Element: electricity Power: 500 Cooldown: 24 Exclusive: No
Thunder Rail
Level: 40 Element: electricity Power: 600 Cooldown: 30 Exclusive: No
Bolt Blink
Level: 50 Element: electricity Power: 600 Cooldown: 30 Exclusive: No
Fixed passive skills
Azurmane is not born carrying a passive skill.