Nightmare Ball in Palworld 1.0 — Which Pals Can Learn It

Checked against Palworld v1.0.3 · verified 2026-08-25 · Data status

Nightmare Ball is a dark-type active skill in Palworld 1.0, with a power of 300, ranked 30 of 52 dark-type skills by power, a cooldown of 16 seconds, it can inflict 65% Blind, it has a Skill Fruit, so any Pal can learn it once one is obtained, and it transfers to offspring by breeding.

Power rank among same-element skills
30 of 52
Natural learners
47
Breeding reach across the Pal roster
299 of 299 Pals
Verified effects
Blind (65%)

What Nightmare Ball is

Type
dark
Power
300
Cooldown
16
Range
5000
Boss skill
No
Skill Fruit
Yes
Transferable
Yes
Diagram: the three ways a Pal can get an active skill - learned by level, bought as a Skill Fruit, or inherited by breeding

Can breeding move Nightmare Ball?

Nightmare Ball breeds forward as a dark-element trait: the verified chain for Nightmare Ball reaches 299 Pals, 299 of 299 in this data set. A hatched Pal keeps only 3 active skills at once, so Nightmare Ball — power 300 — can still be squeezed out of an already-full set even after breeding lands it. 47 Pals also learn Nightmare Ball naturally by leveling up, starting with Astegon at level 22. Its internal identifier in the source data is ShadowBall.

Active-skill inheritance: before 1.0 any learned skill could pass down; from 1.0 only each parent's three equipped slots

Natural learners

Component Level
Astegon 22
Bakemi 22
Bellanoir Libero 22
Celesdir Noct 22
Gildra 22
Helzephyr Lux 22
Loomen 22
Necromus 22
Solenne 22
Starryon 22
Wispaw 22
Wistella 22
Bellanoir 30
Croajiro Noct 30
Felbat 30
Gloopie 30
Hoodle 30
Kitsun Noct 30
Leezpunk 30
Lyleen Noct 30
Menasting 30
Omascul 30
Roujay 30
Shadowbeak 30
Shroomer Noct 30
Smokie 30
Sootseer 30
Splatterina 30
Vanwyrm 30
Vanwyrm Cryst 30
Xenovader 30
Cawgnito 40
Daedream 40
Depresso 40
Frostallion Noct 40
Helzephyr 40
Hoocrates 40
Katress 40
Killamari 40
Loupmoon 40

40 of 47 shown

Related questions

Which Pals learn Nightmare Ball naturally in Palworld 1.0?

47 Pals learn this dark skill, Nightmare Ball, by leveling up — the table above names each one next to the level Nightmare Ball unlocks there.

Is Nightmare Ball a strong active skill?

Nightmare Ball has a power of 300 as a dark-type skill. Power is one factor in damage; the element matchup against the target changes the actual result.

Can breeding carry Nightmare Ball onto other Pals?

Yes — 299 of 299 Pals in this dark-element skill's breeding reach can end up with Nightmare Ball, starting from whichever ones already learn or carry it.