Which Pals learn Nightmare Ball naturally in Palworld 1.0?
47 Pals learn this dark skill, Nightmare Ball, by leveling up — the table above names each one next to the level Nightmare Ball unlocks there.
Checked against Palworld v1.0.3 · verified 2026-08-25 · Data status
Nightmare Ball is a dark-type active skill in Palworld 1.0, with a power of 300, ranked 30 of 52 dark-type skills by power, a cooldown of 16 seconds, it can inflict 65% Blind, it has a Skill Fruit, so any Pal can learn it once one is obtained, and it transfers to offspring by breeding.
Nightmare Ball breeds forward as a dark-element trait: the verified chain for Nightmare Ball reaches 299 Pals, 299 of 299 in this data set. A hatched Pal keeps only 3 active skills at once, so Nightmare Ball — power 300 — can still be squeezed out of an already-full set even after breeding lands it. 47 Pals also learn Nightmare Ball naturally by leveling up, starting with Astegon at level 22. Its internal identifier in the source data is ShadowBall.
| Component | Level |
|---|---|
| Astegon | 22 |
| Bakemi | 22 |
| Bellanoir Libero | 22 |
| Celesdir Noct | 22 |
| Gildra | 22 |
| Helzephyr Lux | 22 |
| Loomen | 22 |
| Necromus | 22 |
| Solenne | 22 |
| Starryon | 22 |
| Wispaw | 22 |
| Wistella | 22 |
| Bellanoir | 30 |
| Croajiro Noct | 30 |
| Felbat | 30 |
| Gloopie | 30 |
| Hoodle | 30 |
| Kitsun Noct | 30 |
| Leezpunk | 30 |
| Lyleen Noct | 30 |
| Menasting | 30 |
| Omascul | 30 |
| Roujay | 30 |
| Shadowbeak | 30 |
| Shroomer Noct | 30 |
| Smokie | 30 |
| Sootseer | 30 |
| Splatterina | 30 |
| Vanwyrm | 30 |
| Vanwyrm Cryst | 30 |
| Xenovader | 30 |
| Cawgnito | 40 |
| Daedream | 40 |
| Depresso | 40 |
| Frostallion Noct | 40 |
| Helzephyr | 40 |
| Hoocrates | 40 |
| Katress | 40 |
| Killamari | 40 |
| Loupmoon | 40 |
40 of 47 shown
47 Pals learn this dark skill, Nightmare Ball, by leveling up — the table above names each one next to the level Nightmare Ball unlocks there.
Nightmare Ball has a power of 300 as a dark-type skill. Power is one factor in damage; the element matchup against the target changes the actual result.
Yes — 299 of 299 Pals in this dark-element skill's breeding reach can end up with Nightmare Ball, starting from whichever ones already learn or carry it.