Implode in Palworld 1.0 — Which Pals Can Learn It

Checked against Palworld v1.0.3 · verified 2026-08-25 · Data status

Implode is a normal-type active skill in Palworld 1.0, with a power of 300, ranked 20 of 45 normal-type skills by power, a cooldown of 16 seconds, it can inflict 100% Burn, it has a Skill Fruit, so any Pal can learn it once one is obtained, and it transfers to offspring by breeding.

Power rank among same-element skills
20 of 45
Natural learners
4
Breeding reach across the Pal roster
299 of 299 Pals
Verified effects
Burn (100%)

What Implode is

Type
normal
Power
300
Cooldown
16
Range
1000
Boss skill
No
Skill Fruit
Yes
Transferable
Yes
Diagram: the three ways a Pal can get an active skill - learned by level, bought as a Skill Fruit, or inherited by breeding

Can breeding move Implode?

Implode breeds forward as a normal-element trait: the verified chain for Implode reaches 299 Pals, 299 of 299 in this data set. A hatched Pal keeps only 3 active skills at once, so Implode — power 300 — can still be squeezed out of an already-full set even after breeding lands it. 4 Pals also learn Implode naturally by leveling up, starting with Tocotoco at level 1. Its internal identifier in the source data is SelfDestruct.

Active-skill inheritance: before 1.0 any learned skill could pass down; from 1.0 only each parent's three equipped slots

Natural learners

Component Level
Tocotoco 1
Chikipi 22
Lamball 22
Lovander 40

Related questions

Which Pals learn Implode naturally in Palworld 1.0?

4 Pals learn this normal skill, Implode, by leveling up — the table above names each one next to the level Implode unlocks there.

Is Implode a strong active skill?

Implode has a power of 300 as a normal-type skill. Power is one factor in damage; the element matchup against the target changes the actual result.

Can breeding carry Implode onto other Pals?

Yes — 299 of 299 Pals in this normal-element skill's breeding reach can end up with Implode, starting from whichever ones already learn or carry it.