Green Slime Build Legality in Palworld 1.0

Checked against Palworld v1.0.3 · verified 2026-08-25 · Data status

Green Slime has 4 passive slots in Palworld 1.0, none fixed, so all 4 are free for a custom build, it breeds only from another Green Slime, its one recorded entry recipe, and it learns 1 active skill by leveling up.

Fixed slots used
0
Custom slots available
4
Entry recipes
1
Active skills learned by level
1
Published build questions about this Pal
8

Passive slots

Passive slots: 4 custom available · 0 requested

Diagram of four passive slots with one fixed passive leaving three custom slots
Fixed passives occupy slots; a build may request only the remaining custom slots.

How Green Slime can be bred in v1.0.3

Green Slime has exactly one entry recipe in v1.0.3: Green Slime + Green Slime. No other species produces it, so a passive or active skill it does not already carry cannot be bred onto it. Green Slime also learns 1 active skill by leveling up in v1.0.3, on top of anything bred in or taught by fruit.

Diagram of a Pal that can only be bred from its own species, with an external carrier blocked from entering
Components can enter a same-species-only Pal only through a same-species parent that already has them, random rolls, or items.

Active skills Green Slime learns by level

Component Level
Slime Press (Grass) 1

Published questions about Green Slime

Related questions

How many passive slots does Green Slime have free in Palworld 1.0?

All 4, since Green Slime carries no fixed passive.

Can a passive be bred onto Green Slime in Palworld 1.0?

Only through another Green Slime, its one entry recipe.

How many active skills does Green Slime learn by leveling up?

1 active skill in Palworld 1.0, on top of anything bred in or taught by Skill Fruit.

Try another build

Fixed on Green Slime

Green Slime has no fixed passives.

Custom passive slots available: 4/4

Green Slime can equip 3 active skills at once; inherited skills beyond that stay in its learned list.