Cave Bat Build Legality in Palworld 1.0

Checked against Palworld v1.0.3 · verified 2026-08-25 · Data status

Cave Bat has 4 passive slots in Palworld 1.0, none fixed, so all 4 are free for a custom build, it breeds only from another Cave Bat, its one recorded entry recipe, and it learns 1 active skill by leveling up.

Fixed slots used
0
Custom slots available
4
Entry recipes
1
Active skills learned by level
1
Published build questions about this Pal
8

Passive slots

Passive slots: 4 custom available · 0 requested

Diagram of four passive slots with one fixed passive leaving three custom slots
Fixed passives occupy slots; a build may request only the remaining custom slots.

How Cave Bat can be bred in v1.0.3

Cave Bat has exactly one entry recipe in v1.0.3: Cave Bat + Cave Bat. No other species produces it, so a passive or active skill it does not already carry cannot be bred onto it. Cave Bat also learns 1 active skill by leveling up in v1.0.3, on top of anything bred in or taught by fruit.

Diagram of a Pal that can only be bred from its own species, with an external carrier blocked from entering
Components can enter a same-species-only Pal only through a same-species parent that already has them, random rolls, or items.

Active skills Cave Bat learns by level

Component Level
Winged Assault 1

Published questions about Cave Bat

Related questions

How many passive slots does Cave Bat have free in Palworld 1.0?

All 4, since Cave Bat carries no fixed passive.

Can a passive be bred onto Cave Bat in Palworld 1.0?

Only through another Cave Bat, its one entry recipe.

How many active skills does Cave Bat learn by leveling up?

1 active skill in Palworld 1.0, on top of anything bred in or taught by Skill Fruit.

Try another build

Fixed on Cave Bat

Cave Bat has no fixed passives.

Custom passive slots available: 4/4

Cave Bat can equip 3 active skills at once; inherited skills beyond that stay in its learned list.